As a long-time lover of Alice’s
Adventures in Wonderland and Lewis Carroll’s other stories, the horror
displayed in many adaptations bother me. A statement against rigid Victorian
upbringings, political structure, and a reaction to Lewis Carroll’s life of mathematical
order an inexplicable health issues, the chaos and nonsense depicted in the
Alice stories is simply a reflection of real life. However, most modern
interpretations push a horror or sexual element on the narrative, insisting
that nothing could make so little sense and not be the product of a deranged
mind. But when looked at closely, Alice’s reactions to everything that happens
do not suggest any sort of confusion or horror. Rather, the nonsense depicted
in the stories is a natural element of Alice’s imagination and the world she
inhabits, and does contain a sort of order—though perhaps not an order
immediately apparent to an adult mind. Jan Svankmajer’s Alice reflects the chaos of a child’s imagination, the way
imagination is a means to experience, and the way a child can “link his
imagined objects and situations to the tangible and visible things of the real
world,” as Freud describes.
The design of Alice’s entire world is completely based on
the “tangible and visible things” which Alice interacts with in everyday life.
The infamous White Rabbit is made out of taxidermy display in her own home,
whereas the Caterpillar is made out of a sock and some false teeth. Though perhaps the reason this film comes off
as surreal and creepy as it does, it is also the result of a child naturally
reacting with the world around her. When Alice “wakes up” at the end of her
adventure, she is just home again (though with tiny bits of evidence that
something fantastic may have happened—namely, the rabbit is still gone). This
is much like Winsor McCay’s Nemo in
Slumberland comic strip. At the end of each installment there is a frame
depicting was is “really” happening as Nemo has these adventures: he is in bed,
usually in some sort of ridiculous position, evidence of his play. Nemo has
combined the world around him (his bed and bedroom) with his own imagination in
order to create what Freud calls “phantasying.” So, while sock worms might not
make any sense to a rational adult, this combination of real-world objects and
Alice’s imaginary nonsense is a great representation of child’s play.
Next, while it may not be rational, there is still an order
to the world Alice creates. The
structure of Jan Svankmajer’s adaption follows a very specific pattern: Alice
finds a drawer, pries it open, and is then somehow ushered into the next part
of her adventure. The ink and tarts also are part of Alice’s manufactured
order—they’re simple cause and effect.
The manufactured order of the story brings me to my next
point: Alice’s adventure is, as we discussed in class, a means for her to gain
experience and sort out her own goals, fears, and desires. Alice is undeniably
resourceful, brave, and stalwart as she experiences all sorts of obstacles. In
this reality, Alice always has a way to solve her next problem, such as a
convenient bit of tart that can cause her to grow or shrink as needed. This
story reflects Alice’s desire for control and bravery in a world which likely
doesn’t make any sense to her.
Overall, it isn’t too much to think that a surrealist reality
makes a lot of sense to a child such as Alice. The found-object design of the
story, the manufactured order, as well as the way the story creates an
experience for Alice, all reflect how Alice
displays the chaos of imagination and psychological need it fulfills.
No comments:
Post a Comment